Weekly Incursion
Every week (Monday to Sunday, Brasília time) there’s a Weekly Incursion: the same seed for everyone, base content and three Anomalies that change the rules of the whole incursion.
Anomalies
Each week, two threats and one advantage are drawn:
| Threats | Advantages |
|---|---|
| Dying Sky: every star is Dying (−1 Energy on the 1st turn). | Black Market: Nexus-7 prices −30%. |
| Dense Swarm: enemies have +20% Integrity. | Council Sponsorship: start with 150 credits. |
| Void Echo: enemies start with 1 Resonance. | Open Archive: rare cards appear more often. |
| Contamination: start with 30 Corruption. | Lucrative Route: +50% credits from rewards. |
| Cracked Hull: −15 starting Integrity. | Experimental Armor: +15 starting Integrity. |
| Cold Nurseries: resting heals only 20%. |
The week’s Anomalies are shown before you start, in the Council Briefing, and on the HUD during the incursion.
Attempts
- With a pilot account: three ranked attempts per week, and your best one counts. Each attempt counts from the moment it starts, even if abandoned.
- Without an account: the Weekly can be played as practice.
As with the Daily, the server replays each incursion from your moves before accepting the score.