← Starfall: Incursion
FIELD MANUAL Starfall: Incursion
PT 3 acts · 3 cores · v0.22

Weekly Incursion

One seed per week, with 3 Anomalies. Three attempts, your best one counts.

Weekly Incursion

Every week (Monday to Sunday, Brasília time) there’s a Weekly Incursion: the same seed for everyone, base content and three Anomalies that change the rules of the whole incursion.

Anomalies

Each week, two threats and one advantage are drawn:

ThreatsAdvantages
Dying Sky: every star is Dying (−1 Energy on the 1st turn).Black Market: Nexus-7 prices −30%.
Dense Swarm: enemies have +20% Integrity.Council Sponsorship: start with 150 credits.
Void Echo: enemies start with 1 Resonance.Open Archive: rare cards appear more often.
Contamination: start with 30 Corruption.Lucrative Route: +50% credits from rewards.
Cracked Hull: −15 starting Integrity.Experimental Armor: +15 starting Integrity.
Cold Nurseries: resting heals only 20%.

The week’s Anomalies are shown before you start, in the Council Briefing, and on the HUD during the incursion.

Attempts

  • With a pilot account: three ranked attempts per week, and your best one counts. Each attempt counts from the moment it starts, even if abandoned.
  • Without an account: the Weekly can be played as practice.

As with the Daily, the server replays each incursion from your moves before accepting the score.