Statuses and keywords
| Status | Effect |
|---|---|
| Burn | At the end of the enemy’s turn, deals damage equal to its value (ignores Shield) and decreases by 1 |
| Heat | Yours. Builds up during combat and is consumed by Eruption and other cards |
| Exposed | Takes +50% damage from attacks |
| Disoriented | Deals -25% damage with attacks |
| Resonance | +1 damage per stack on every attack |
| Phase | Outside spacetime: can’t be targeted by single-target cards. Area, random and Burn damage still hit |
| Reflect | Returns half the damage from attacks it takes (Prism Sentinel) |
| Observed | At the start of your turn, you discard the most expensive card in your hand (Watcher Sentinel) |
| Chill | Cryogenic. Builds up on an enemy and doesn’t decrease; at the threshold, it becomes Frozen |
| Frozen | Loses its next action and stays Frozen for your whole next turn. Takes +50% damage from Shatter; Chill applied to it becomes Frostbite (damage) |
| Spores | Symbiote. At the end of the enemy’s turn, deals half its value (ignores Shield). Never decreases |
| Regenerate | Yours. At the end of your turn, heal its value; then it decreases by 1 |
Tip: Burn is strong against big enemies and ignores Shield, but the Watcher Sentinel knows how to purify itself.