Space Events

The Starfall Alliance universe is dynamic. At any moment, events can appear and completely change your situation.

Event System

We implemented the SpaceEventSystem, which manages random events during gameplay. Each event has consequences that can be positive or negative.

Event Types

Distress Signal

A civilian ship asks for help. You can:

  • Help and earn rewards
  • Ignore it and go on your way
  • Is it a trap? There’s only one way to find out…

Pirate Ambush

Pirates appear out of nowhere and surround your ship. Get ready for intense combat, or try to escape.

Derelict Ship

A ship drifting in the void. It may hold valuable resources… or something worse waiting inside.

Ion Storm

An ion storm sweeps through the system. It drains energy but can reveal hidden locations.

Supply Cache

An abandoned supply cache. Free resources — but others may have their eye on it too.

Anomaly

Something strange. Something that shouldn’t exist. The Vexro are nearby when anomalies appear…

Consequences

Events aren’t just flavor text — they have real consequences:

  • Gaining or losing resources
  • Enemy spawns
  • Changes to the system’s state
  • Increased corruption

Global Events (In Development)

We’re working on events that affect every player — like a system coming under mass Vexro attack.