Act 3 — Dead Zone
When you defeat the Vytar of Icarus, your Vytar evolves again (Rank E → D, one more mutation) and the incursion crosses the last border: the Dead Zone. There are no converted fleets here anymore. These are pure Vexro, all impossible geometry and black light.
Black Light
A new star, common in the Dead Zone: your Energy is normal, but you gain +1 Corruption at the start of each turn. The Black Beacon Lens artifact cancels this effect.
The Vexro of the Dead Zone
| Enemy | What it does |
|---|---|
| Geometer | Alternates a heavy strike with Fold (enters Phase and shields itself) |
| Black Star | Eclipse: you start your next turn with −1 Energy |
| Abyssal Coral | Grows (Resonance) and buds Polyps |
| Polyp | Fragile minion. When it dies, it gives you Corruption |
| Dead Transmitter | Fills your deck with Static and Whispers; Void Touch |
| Naked Eye | Applies Observed and Exposed; then, Fixed Gaze |
| Black Thorn | Thorn rain (many hits) and Reflect |
| Light Devourer | Steals your Shield and uses it to protect itself |
| Lost Pilot of Icarus | Mirrors a bit of your maneuvers |
Sentinels: the Choir (three voices that empower each other), the Black Beacon (charges for two turns in Black Light and unleashes the Black Pulse) and the Hand of the Core (grabs you and puts unplayable Shackles in your hand).
The Herald
The final boss. Its intent shows a countdown: End in 3, End in 2, End in 1 and then The Announced End, a huge strike. You have three turns to prepare — Shield, Freeze, kill the minions, whatever your core does best.
Below 50% Integrity it enters the Final Song: Corruption and Whispers, summoned Polyps and an even stronger countdown.
After the Herald
Beating The Herald opens the choice: end the incursion with the victory or descend into the Depths, with ever tougher enemies, until you fall. With each Depth, enemies gain +50% Integrity, +10% damage and +1 Resonance, and a new Anomaly comes into play. Descending heals 30% of your Integrity.
The Dead Zone has exclusive Anomalies, and after the Evolution, cards and artifacts that only show up from then on enter the game: Eclipse Corona, Black Sun, Eternal Winter, Black Glacier, Black Colony, Black Bloom, Herald’s Fragment, Herald’s Bell and Geometer’s Fragment.
Which modes have Act 3: only regular incursions. The Daily has Act 1 and the Weekly ends at Icarus.