← Starfall: Incursion
FIELD MANUAL Starfall: Incursion
PT 3 acts · 3 cores · v0.22

Combat: the basics

Turns, Energy, card draw, Shield and enemy intents.

Combat: the basics

Each combat is a sequence of turns. On your turn you get 3 Energy and draw 5 cards. Play cards by spending Energy; when you don’t want to or can’t play any more, end your turn. Cards left in your hand go to the discard pile.

Intents

Above each Vexro an icon shows what it will do on its turn:

IconMeaning
Sword + numberAttack (the number already accounts for Resonance, Exposed and Disoriented)
ShieldIt will defend itself or protect an ally
Up arrowIt will buff itself
Down arrowIt will weaken you (statuses, bad cards, removing your Shield)
EyeVoid Touch: generates Corruption
Question markIt will enter Phase
Plus signIt will summon reinforcements

Planning around intents is the heart of the game. But careful: from the Whispers stage of Corruption onward, some intents lie.

Shield

Shield absorbs damage and resets at the start of your turn. Stockpiling it is pointless: defend what you need and use the rest to attack.

Integrity

Integrity is the health you and your Vytar share. It starts at 70 and doesn’t recover between combats: only Nurseries, events, artifacts and some cards heal it. If it hits 0, the incursion ends.