← Starfall: Incursion
FIELD MANUAL Starfall: Incursion
PT 3 acts · 3 cores · v0.22

Vexro of the Outer Rim

The Act 1 enemies, the Sentinels and the Colossus of Astrid.

Vexro of the Outer Rim

Every Vexro exists to punish an “autopilot” way of playing.

Common

  • Void Larva: simple, bites and curls up.
  • Fragments: come in groups. When one dies, the others gain +2 Resonance.
  • Vexro Scout: volleys and Exposed.
  • Corrosive Mite: Corrode wipes your Shield before attacking. Against it, attack instead of defending.
  • Lurker: alternates between Phase and a heavy strike.
  • Whispering Parasite: shuffles Whispers into your deck and generates Corruption.
  • Abyssal Weaver: protects and buffs its allies. Priority target.
  • Hollow Hull: charges for two turns and unloads a huge blow.
  • Growing Cocoon: gets +3 stronger every turn. Stalling means losing.

Sentinels (elites)

  • Prism Sentinel: Reflect. Punishes those who only attack, including area damage.
  • Watcher Sentinel: Observed, Void Touch and Purify (removes Burn).
  • Swarm Matriarch: summons Fragments nonstop.

Boss: Colossus of Astrid

The First Contact mining station, absorbed by the Vexro. It shuffles Static into your deck (“the walls are moving”). Below 50% Integrity, it summons the Echoes of the Colonists, which heal it every turn. Kill the Echoes or race the healing.