Map and Wild Routes
Each incursion generates a 15-floor map from a seed. You climb floor by floor, choosing your route.
| Node | What it is |
|---|---|
| Incursion | Regular combat. Reward: credits and a card |
| Sentinel | Elite (from floor 6). Reward: an artifact, more credits, better odds of a rare card |
| Anomaly | A text event with choices |
| Nexus-7 | Shop |
| Vytar Nursery | Rest |
| Wreckage | Guaranteed artifact (floor 8) |
| Boss | Colossus of Astrid (floor 15). There’s always a Nursery before it |
Wild Routes
Some connections are dashed in purple. Crossing them costs +3 Corruption, but the next node is always an Anomaly or a Sentinel, and the combat reward offers one extra card, with much better odds of it being Corrupted.