Three cores, the Dead Zone and the road to Steam

Three cores, the Dead Zone and the road to Steam

Cryogenic and Symbiote lineages, Act 3 with the Herald, the whole Vexro fleet redrawn, the Daily Boss, Capital Ships and the plan for Early Access on Steam.

The Frontier opens (and the Alliance goes online)

The Frontier opens (and the Alliance goes online)

Act 2 with the Vytar of Icarus, Vytar Evolution, pilot accounts, Daily and Weekly leaderboards, cloud progress, the galactic map and a soundtrack.

New direction: Starfall: Incursion

New direction: Starfall: Incursion

The mobile Starfall Alliance became the foundation of a universe — and its first game is a cosmic horror deckbuilder roguelite, free in your browser.

Android Build with Capacitor

The game is being prepared for Android using Capacitor. See the challenges and the solutions we found.

Mining and the Resource System

Gather resources by mining asteroids. Each asteroid type yields different materials.

Galactic Map and the Warp System

Navigate the universe through the galactic map. See how the view and the travel system work.

Dynamic Space Events

Space is unpredictable. We implemented 6 types of random events that can completely change a run.

Space Stations and the Shop System

Stations are your safe harbor. Repairs, upgrades and a working shop.

Enemy System and Artificial Intelligence

We implemented 7 types of Vexro enemies, each with unique behavior. Meet the AI behind them.

Mobile-First HUD and Controls

The game was designed to be played one-handed on a phone. See how we built the interface.

Procedural Generation of Star Systems

We implemented procedural generation using seeds. Every system is unique but consistent for all players.

Combat System and Physics with Matter.js

We built the combat system using Matter.js for realistic physics. See how shooting and collision work.

The Journey Begins - Starfall Alliance

Development of Starfall Alliance has begun! Meet the first technical decisions and what to expect from the game.