Three cores, the Dead Zone and the road to Steam
Cryogenic and Symbiote lineages, Act 3 with the Herald, the whole Vexro fleet redrawn, the Daily Boss, Capital Ships and the plan for Early Access on Steam.
Follow the development of Starfall Alliance
Cryogenic and Symbiote lineages, Act 3 with the Herald, the whole Vexro fleet redrawn, the Daily Boss, Capital Ships and the plan for Early Access on Steam.
Act 2 with the Vytar of Icarus, Vytar Evolution, pilot accounts, Daily and Weekly leaderboards, cloud progress, the galactic map and a soundtrack.
The mobile Starfall Alliance became the foundation of a universe — and its first game is a cosmic horror deckbuilder roguelite, free in your browser.
The game is being prepared for Android using Capacitor. See the challenges and the solutions we found.
Gather resources by mining asteroids. Each asteroid type yields different materials.
Navigate the universe through the galactic map. See how the view and the travel system work.
Space is unpredictable. We implemented 6 types of random events that can completely change a run.
Stations are your safe harbor. Repairs, upgrades and a working shop.
We implemented 7 types of Vexro enemies, each with unique behavior. Meet the AI behind them.
The game was designed to be played one-handed on a phone. See how we built the interface.
We implemented procedural generation using seeds. Every system is unique but consistent for all players.
We built the combat system using Matter.js for realistic physics. See how shooting and collision work.
Development of Starfall Alliance has begun! Meet the first technical decisions and what to expect from the game.