The first public week of Starfall: Incursion was intense. Thanks to everyone who played and sent reports: almost everything below was born from a playtest.
Act 2 — Frontier
An incursion now has two acts. When you defeat the Colossus of Astrid, your Vytar evolves (Rank F → E) and you pick one of three mutations. Then the incursion moves on to the Frontier: dying warp routes and entire Alliance fleets converted by the Dead Zone. New enemies, Sentinels, Anomalies, cards and artifacts.
At the end of the Frontier waits the Vytar of Icarus, the ship that came back alone from the Icarus Mission. It mirrors your maneuvers: the more cards you play in a turn, the harder it hits back. Details in the manual.
The Daily stays at one act, for a quick run. The Weekly and regular incursions have both.
The Alliance is online
- Pilot account at /en/cadastro or inside the game. One account works on the site and in the game.
- Ranked Daily Incursion: one attempt per day, the same seed for everyone.
- Weekly Incursion: three Anomalies per week (two threats and one advantage) and three attempts, with your best one counting.
- No cheating: the server replays each incursion from your moves before accepting the score.
- Cloud progress: level, records, Datacore and contracts follow your account on any device.
- Galactic map: every week a star system is contested with the Dead Zone. Each ranked incursion pushes it back, and on Sunday the system is either contained or swallowed.
More stuff
- Council Briefing: every incursion starts with a choice of resources, always including a risky option.
- Hull repair at Nexus-7, for those who arrive banged up.
- Generative soundtrack that changes with the moment and goes out of tune as Corruption rises. Volume can be adjusted in the menu.
Good flying, pilot. The Frontier is waiting.